Which of these is in this quarter's plan?
- The pricing change
- The new onboarding
- Both
- Neither
Start easy. An opener nearly everyone gets right is what makes people willing to play the next one.
Set a question and a timer. Everyone answers from their phone, faster answers score more, and the leaderboard goes up between rounds. Good for training, revision, and the last ten minutes of a long day.
A quiz question gets answered by people who would never volunteer an answer out loud, because getting it wrong costs them nothing in front of anyone. You find out what actually landed, and they find out too.
Pick an answer and you'll see whether you got it right.
Answer sooner and score more. The clock starts when you show the question, not when someone picks up their phone.
Press "Stop accepting answers" and the room sees which option was right, marked with a word and a tick — never colour alone.
It appears on the presenter screen between questions, which is where the room looks up.
Switch on the name prompt in session settings and players pick a name for the leaderboard. It is never attached to an answer, and never reaches an export.
Three questions and a closer. Change the subject and keep the shape.
Start easy. An opener nearly everyone gets right is what makes people willing to play the next one.
The one that matters. If the room splits here, you have found the thing to teach again.
Switch out of the quiz to close. Now nobody is being scored, so people admit what they missed.
Twenty seconds feels brisk. A long timer feels generous and plays slowly.
Otherwise people leave the room carrying the wrong one.
It keeps the pace up, and it is the moment everyone looks at the screen together.
Write the questions, mark the right answers, share the code.
Multiple choice, rating and ranking, from any phone.
The room writes the questions and votes on them.
One open question, and every answer in one picture.
Six question types in one run, answered in the room.
A presentation the room answers, question by question.